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thegreatsong

5
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15
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A member registered Mar 04, 2020

Recent community posts

(1 edit)

Hi Yal

Thanks again for extra info. Seems to have worked

Thanks for the clear response. It helped get the freeze issue fixed but please note that applying the code to msh_spawn_namingmenu crashes the game as it affects the first naming menu.

I applied the fix in cc_shrinerename only. Problem solved.


Can you give me more guidance on the back sprite? For example how exactly do I

Check if the AMP-ID passed in is in the "enemy" region ( >= AMP_FIRST_ENEMY), and if so return the mond_SPRITE_BATTLE sprite, otherwise return the mond_SPRITE_BACK sprite.

Hi Yal

Thanks for this engine. I'm steadily working my way back to using Gamemaker  thanks to it. 

Please assist with these 2 queries:

  1. There seems to be a bug that freezes the game when you enter the menu to rename monster at the shrine but cancel without going through with it.
  2. How would I go about setting it so that the player uses "back-sprites" instead of inverted enemy sprites?

Hi. Love your style. Does this tileset include interiors for the buildings?

Thanks for the buttons. Also considering buying your RPG Assets bundle. Not sure it has tilesets for buildings and overworlds though.